Saturday, 19 May 2012

Newport Animation 2012 Blog Information

“An Animation About Nothing”
by Ryan Gregory






Synopsis: An animation about nothing, individual ideas forced together in a world of believable co-existence.


Bio: Ryan has experience in traditional 2D, 3D and CGI but chooses animate in 2D digital drawn animation. His background before studying animation was working in computer aided design but he packed it all in to learn more about animating, one of his pass-times since an early age. He also likes long walks on the beech and writing about himself in the third person.


http://ananimationaboutnothing.blogspot.co.uk/

Sunday, 13 May 2012

Colour Wheel


You can take any three colours and create some interesting tertiary with them. As long of the contrast is relative in there primary mixes. I wanted to explore this in the animation but lack of time meant i could only use base colours instead of using interesting highlights.

Sunday, 15 January 2012

FINAL FILM PROPOSAL

ASSIGNMENT 1: FINAL FILM PROPOSAL (80%)

1) Negotiated Proposal 

a) outline your proposal idea - synopsis, treatment  (BLOGED)
b) contextualise your proposed idea in relation to - practice, inspirations aspirations (BLOGED)
c) outline roles and responsibilities (ALL ME)
d) develop a schedule for the whole year 
(ONGOING)
e) formulate a suitable budget (£0)
2) Production Bible (BLOGED)

a) concept work 
(BLOGED)
b) storyboards 
(BLOGED)
c) character designs 
(BLOGED)
d) scripts 
(BLOGED)
e) visualisations 
(BLOGED/ONGOING)
f) set designs 
(BLOGED)

3) Feasibility Study

a) animatic – full time-based run through 
(BLOGED/ONGOING)
b) line-tests 
(BLOGED/ONGOING)
c) fully constructed sets/models 
(BLOGED/ONGOING)
d) animation tests 
(BLOGED/ONGOING)
e) time based experiments 
(BLOGED/ONGOING)
f) visualisations 
(BLOGED/ONGOING)

ASSIGNMENT 2: WORKING LIFE (20%)

1) Work Placement Report/Industry Report

a) a self reflexive critical review on some aspect of the animation industry, and where you see yourself fitting in – 1000 words
OR
b) a report on recent work experience in the animation industry - 1000words 
(ONGOING)
b) photos and/or images

2) Professional Practice

a) Curriculum Vitae 
(ONGOING)
b) business card 
(BLOGED)
c) letter of introduction 
(ONGOING)
d) showreel 
(BLOGED)
e) portfolio 
(ONGOING)

Monday, 12 December 2011

Audio Piano Tests

I did some piano tests (mainly to learn how to best hook a piano up to a mic) i couldnt get the audio files onto my blog but they are in the Blog Data files on my hand-in disk under: blog_data > data > audio.

Tree Test


Instead of having Disney trees i decided to have tress made from textures of paper and have them cut down by loggers using scissors.

Although they are still trees it changes the shift from natural beauty to world resource. I wanted to use a paper texture as a reminder of what trees mean to the production of modern living and for a more physical feel then the rest of the animation, textures may be used in other places but not over used.

Short Render


Monday, 5 December 2011

StoryBoarding



Storyboarding is a long process that for me feels longer then actually animating the same content. I still haven't come to a final board but will have to start animating something before finalising this to give a feel of workload and length. At the start i felt this was a 1:30 to 2 minute project but i can already see parts that are filling out. May have to do an animatic that i don't really have time for but it would save time to cut content in the animatic then the final animated sequence. As alway with animation projects i wish i had more time.

Wednesday, 30 November 2011

3D Projection




Me and Ben have been working recently with 3d projection, these are some videos that he found and i told him i could make. we have mapped some chairs in a 3d world just using the projector in university but came across a few snags, mainly from the machine we where using not having any programs on it at all and without internet access. we got round that evenly and i showed ben how to mask objects onto a 3d object and animate it like these examples.

We would both like to take this further but i am not sure if it will help my project in anyway, still it is something i am interested in learning more about. Maybe something interactive would be pretty cool. Maybe 88 boxes in different shapes and sized in a pile with colours projected on them in the colour scale/table i created, then have each assigned to a key on a digital piano?

Monday, 14 November 2011

Process of Storytelling

[An interview about my project and the process of storytelling]


"That’s really interesting thanks. So, tell me about your final major project so far?"


I want to make an animation that questions the idea of being different. Everyone wants to make something different, it is how people try to get themselves noticed. I however, want to make something then draw attention to what you are really seeing. My main idea stems from thoughts about the process of representation in that we can find form in things like TV static. The differences are quite minimal but as human beings we interrupt information through mediums and convert it into the characters, emotions and environments we see on screen. I guess my grand gesture is about the conversion of screen based mediums and how, in a digital age, we unquestionably accept what is on it even if we interrupt it wrongly. I'm interested in how people find narrative in sequences whether it is intentional or not. Animation fits this type of approach perfectly.

Tuesday, 8 November 2011

TV Static


TV scene - rough sketches


The audience to the Disney Deforestation, TV is reduced to static and still they watch. Phase-out of TV for shot entrance, pan/zoom out of window to stage left for exit.

Monday, 7 November 2011

Disney Deforestation - Stage Setup


2.5D test of a few different trees and perspective with zooms, pans and animated objects at different depths.

Disney Deforestation - Tree Cutter

Tree Cutter general design - Disney deforestation opening

Character design for the tree cutters at the beginning of the animation opening sequence.

Thursday, 3 November 2011

Character Design

Im still not sure about the colours, they will change a lot over time.

Crunchy, Thirsty and Mr Milligan - All animals in the petting zoo, the zoo is a representation of university life, the outside world being the working world.

Teef-Rex - As much of a main character as you may get, in the first sketch, Him trying to put on a wacom glove.

Officer Balloon - Does nothing, is just a balloon with a hat.

Chicken - Reports a crime to the officer.

Cowboy - The antagonists, enters scene from right to left just like a western. Steals from the chicken.

Wednesday, 2 November 2011

Research and Development

Work Adventure:
A plan to get some work done.

  • Character design.
  • Character profiles.
  • Short review of what I am trying to achieve and basic plot.
  • World profile.
  • Story-line (general happenings).
  • Script.

Wednesday, 26 October 2011

Sketch Ideas

These won't make sense, im just making bullet point ideas to re-jog my memory.


  • T-rex wacom glove
  • Chicken crimes
  • Balloon Face
  • Disney Deforestation
  • Angry Short Batman
  • Deadpan Jet Horse/Taxi
  • Thirsty - Elephant
  • Crunchy - Squirrel
  • Mr Milligan - Hedgehog
  • Cowboy Bully
  • News
  • Gibberish Talk
  • Information Swapping
  • Multi-View
  • Static TV Show
  • University petting zoo
  • Pig-pen
  • Inanimate War

Structure:
  1. Disney Deforestation
  2. Static TV Show
  3. T-rex wacom glove
  4. Deadpan Jet Horse/Taxi
  5. University petting zoo - (Thirsty, Crunchy, Mr Milligan)
  1. Cowboy Bully
  2. Chicken crimes
  3. Balloon Face
  1. Pig-pen
  2. News
  3. Gibberish Talk
  4. Information Swapping
  5. Multi-View
  6. Inanimate War

Restructure:
  1. Disney Deforestation
  2. Static TV Show
  3. T-rex wacom glove
  4. Chicken crimes
  5. Deadpan Jet Horse/Taxi
  6. University petting zoo - (Thirsty, Crunchy, Mr Milligan)
  1. Cowboy Bully
  2. Balloon Face
  1. Pig-pen
  2. News
  3. Gibberish Talk
  4. Information Swapping
  5. Multi-View
  6. Inanimate War

Monday, 17 October 2011

Miscommunication and Meaninglessness

All information has to go through a medium. That could be a number of things, from the very obvious like sound travels through air in waves or relative high density to the ambient air around it. To information being coded into a human cypher for emotions and experience, much like what you are looking at now. The written word in all its forms is a substitute for something else humans can experience. Like love, pain, caring or even just the colour blue. The medium of language is a lot more complex a medium then something like sound. Its a hybrid medium, it will go through a lot of physical mediums as well as conceptual ones.


Experience > Thought > Movement > Sound > Electrical Conversion > Interpretation > Reaction.


This on a very basic level is communication using voice from one person to another.

Experience; drawing upon things that have happened in the past, how to communicate as well as how not to, this makes more sense when you have things you should not say in context.

Thought: Converting this into words that best suit what you are trying to say and then converting that into muscle movement such as the jaw, vocal cords and diaphragm.

Movement: Literally the movement of those muscles to push air past the vocal cords to create vibrations of low and high pressure that are then tweaked by the mouth and jaw.

Sound: The finished product of the person sending the speech. Sound passing out the mouth, nose and body towards the person it is spoken to.

Electrical Conversion: Sound converted into electrical signals that are then interpreted by the brain.

Interpretation: The brain interprets this information and lays it upon experiences of language and life to understand what the other is saying.

Reaction: The cycle continues.


Its quite a complex way to communicate and yet we can even do it using written words as well as sounds, which are even abstracted from the spoken noises.

(Note to self: Get to the point.)

Wednesday, 5 October 2011

Mosaic Inspiration

One of my friends showed me this site and it got me thinking about how video is displayed to an audience. the traditional manner is similar but not the same as how we experience time, one event after the other in a constant flow. Some people such as Quentin Tarantino have experimented with this by creating pockets of narrative and sewing them together in a non linear fashion.

This site takes any youtube or vimeo video and streams it in a number of different ways. The way displayed below is mosaic, it divides the video into about three second clips and places them into a grid in the window randomly. Once the grid is filled it divides each three second window into a further four windows. The audio of the clip is streamed as a single ongoing track over the top.

This adds something else to the animation, it takes away from the narrative where you cannot see what is happening at that point in time and dulls any audio cues to the visual but you can view the entire video as a whole in three second clips.



Music by - Cilla Jane                                                                                                               Animaion by - Adam Philips


Video Link
http://www.youtube.com/watch?v=wiWnWtl8070&feature=channel_video_title

Mosaic Video Link
http://yooouuutuuube.com/m/?yt=wiWnWtl8070

Tuesday, 4 October 2011

Ideas so Far?

My ideas can be split into three different types on animation.

Abstracted - Such as changing information around and feeding them to different senses. The input sound to output colour idea for instance. Maybe as a live interactive installation. This will highlight how much of the information that we absorb is actually meaningless without human interpretation weather it be conscious or unconscious. In reality this information is as meaningless as the next without a couscous brain to interpret it. Hence the title 'An Animation About Nothing'.

Sketch - Shorter sketches making up roughly a total of three minutes of animation. Breaking the fourth wall by being aware of its medium, on screen viewing and its process of creation. Maybe repeated scenes but with edit cuts so the scene has different meanings too? A script will have to be written up to include all of the ideas i have gone over in this blog which may be difficult but i would like its underlining message to be: ceci n'est pas une pipe, or rarther; ceci n'est pas une animation.. ..de rien.

(Note to self: Remember the third idea before i forget it completely - Something to do with editing scenes from an animation that makes sense and an easy to follow narrative to something else.. not unlike Tarinitino come to think of it)